1/25/2024 0 Comments Warcraft 3 1.26 maphack![]() ![]() Most anticheats are programs on the computers of the clients that spy their programs and then the server(because they also usually have a centralised server that checks you have the anticheat) requires to have the anti-cheat before allowing you to join and can use encrypted communications to check if you are not just using a program pretending to be the anticheat but which is not. ![]() So a player can just make their custom client that displays all the map and join and there is nothing possible to do to prevent that: the best you will be able to do is ban a player that mistakenly gives an order targeting an handle they should not be able to see.(ex: cast chain lightning on something out of sight) The other problem is information sharing: WC3 1.27 is a game using the lockstep system so there is not one server and a bunch of clients: there is only clients with symmetrical roles that all share all the information and desynch(and end the game) if there is incoherences between the informations of the varied clients. ![]() A fundamental problem is that the players joining can use any client that looks compatible to join. ![]()
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